Keep the Door Locked Roblox Items List: Verified Uses and Costs
Keep the Door Locked roblox items list catalogs only the item subset that appears in accepted evidence: pizza, a baseball bat, the receptionist's exit key.
Evidence note: This topic has usable archived context, but the exact mechanic, complete list, reward, or response is not fully verified. Confirmed observations and unknown fields are kept separate below.
Keep the Door Locked roblox items list catalogs only the item subset that appears in accepted evidence: pizza, a baseball bat, the receptionist's exit key, and a black cat companion. It records observed acquisition and uses while leaving a complete inventory, bat combat behavior, and changing prices unresolved. This page is written as a player workflow: act on what the accepted archive establishes, keep every unsupported field visible, and confirm changing prompts or prices in the current server.
Start from the official Keep the Door Locked Roblox experience. It is the final authority for current interface text, availability, and live results. The archived videos used here demonstrate gameplay context, but they are not official patch notes and they do not turn an unseen step into a fact.
This archived walkthrough is useful for recognizing the room, pacing, and decision context before you compare the written checks with your own run.
Start with the four items the archive actually shows
An item belongs here only when the accepted archive names or visibly establishes it. Search demand alone cannot create a complete catalog.
The accepted evidence supports these boundaries:
- Pizza is bought from the delivery visitor and is used to restore sanity; 150 is observed in the archived footage.
- The baseball bat is shown as a Robux purchase, but its exact price and full combat behavior are not captured.
- The receptionist offers an exit key after the survival run, starting an ending choice.
- The black cat is accepted with a visitor and can be fed and petted.
The important unresolved boundary is equally useful: This is an observed subset, not a complete current inventory, and the archive does not verify every price, effect, or acquisition path. That limitation prevents a search phrase, a thumbnail, or a single edited clip from becoming a complete answer that the sources do not support.
The observed 150 attached to pizza should be read with its boundary: the currency label is inconsistent in the transcript and the future price can change.
Use a deliberate sequence and record the state before the action. In a game built around ambiguous visitors and room warnings, the evidence before a choice matters as much as the result after it. A screenshot or note should include the night context, visible prompt, room condition, and whether another player changed the scene.
Keep acquisition separate from use
The bat entry is deliberately narrow. A Robux acquisition is supported, but a rat-busting method, damage value, and exact Robux price are not.
Keep one variable stable while testing. If you change the visitor choice, room state, server, platform input, and timing together, a successful or failed run cannot tell you which change mattered. Reproducible checks are slower, but they produce guidance that another player can follow.
The key and black cat connect items to endings and room life, but they should not be converted into a universal reward table.
When two sources disagree, keep the date and prefer the current live game or a current creator-owned Roblox surface for changing values. Community footage remains useful for recognizing a sequence, but a creator's narration should not be promoted into an official guarantee.
Observed item and evidence table
Use this table as a compact decision aid for the observed item list. Its final column is intentionally explicit about what still needs a live check.
| Situation or entry | Supported action or observation | Boundary or live check | |
|---|---|---|---|
| Pizza | Buy from the pizza delivery visitor | Restores sanity | Current price and currency label |
| Baseball bat | Robux purchase | Combat behavior not verified | Exact price and interactions |
| Receptionist's exit key | Offered after surviving the run | Starts the hotel exit sequence | Every ending requirement |
| Black cat companion | Accept the visitor carrying it | Can be fed and petted | Any hidden bonus |
A table is not evidence by itself. Each row summarizes the accepted record and keeps the missing field next to the useful action, which makes it harder to mistake an observed example for a complete rule. Recheck any row after an update changes the interface, price, entity behavior, or ending flow.
Verify any new item before adding it
For the observed item list, treat a reversible choice as the safe default when the clues are incomplete. Keeping the door locked, pausing before a purchase, or recording another night preserves the run and creates better evidence. An unsupported action, guaranteed reward, exact timing, or complete roster should remain unpublished until it can be reproduced.
A clean verification pass follows this order:
- Record the current room, day or night, and server context before the event.
- Capture the exact prompt, visitor appearance, item label, or ending text that matters.
- Take one ordinary in-game action without using scripts, downloads, or account-sharing tools.
- Record the immediate result separately from any later badge, reward, or branch.
- Repeat only when the result could reasonably depend on timing or another player's action.
- Keep the date beside the correction so a future update does not overwrite the old context.
This method also protects against a common Roblox guide failure: combining a current name with an old price, a different entity's counter, or a reward reported by someone who never captured the result. A smaller answer with a checkable boundary is more useful than a large list whose confident details cannot be traced.
FAQ
Is this a complete Keep the Door Locked item list?
No. It is an observed subset from accepted footage and does not claim every current item.
What does pizza do?
Accepted walkthroughs repeatedly use pizza to restore sanity.
Does the baseball bat defeat the Pizza Rat?
The archived evidence does not verify that response, so this page does not publish it as a fact.